This Media & Learning pre-conference will present research findings and demos on next-generation educational game platforms, including lessons learned on authoring, adaptive content and feedback, user and market insights, and legal and distribution issues.
Examples from the iMinds project Games @ School (G@S) will be used to illustrate and demonstrate innovations in these domains.
During this seminar an online self-assessment tool for higher education institutions interested in developing their entrepreneurial capabilities will be launched. HEInnovate is a platform that collects and gives access to relevant resources for further improvement.
High-tech companies are born global and immediately compete internationally. This session is about the kinds of support you can receive to globalize your business.